22. Saltmarsh and the Siren Coast region are predominantly human. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. I'm Dungeon Master Ashton. Ghosts of Saltmarsh can be run a single adventure arc taking players from level 1 through 12, or played piecemeal allowing dungeon masters to … 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". Kunzelman highlighted that "the history of 'sea adventures' seems a little more mechanically complicated than your average adventure, and it seems like a DM would need to really encourage players in specific ways if they wanted to run these as anything other than dungeon delves with strange enemies not often seen on shore. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. 3. Two of the factions represent the opposing sentiments that have grown in town in recent years. Podcast (httptherpgacademy-comfeedlive): Play in new window | Download (Duration: 1:02:11 — 46.5MB) Subscribe: Android | Google Podcasts | RSS Hello and welcome to The Campaigns, the Actual Play podcasts from The Rpg Academy. [6][7] Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of Ghosts of Saltmarsh". Like the other two adventures in this series, The Final Enemy is an excellent sandbox adventure in which we lay out the situation and the goals and the … [8][9], In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. It was to my great joy to read through Ghosts of Saltmarsh, and discover that it is indeed another excellent supplement to have on hand. There’s very little to complain about in this book as everything in it is both versatile and succinct when it comes to adventure building and storytelling. [12], On ship-to-ship combat, Brandes Stoddard, for Tribality, wrote that "most of what we saw in the [Unearthed Arcana] article of the same name seems to still be in place – the same component/battle station format for ships and naval combat. Disruptive behavior will not be tolerated. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The book recreates seven classic adventures for 5th edition and tying them together, as well as a supplement exploring ships and the sea. Ghosts of Saltmarsh will take players on an adventure culled from Dungeons & Dragons’ past. Order Via Amazon Today, for $29.79 An alternate art cover is available exclusively at game stores and features a soft-touch finish and a distinctive design of a snarling sahuagin created by N. C. Winters. Saltmarsh has three competing factions that strive for influence around town, and two of them have direct ties to outside Greyhawk forces. Other common races – those found in the Player’s Handbook – are also present and established, but in smaller numbers. These have some mini-adventures written in for them, but could be used independently of any story or … One of my players is a Lizardfolk which took a bit of on-the-spot dodging when they decided to capture and interrogate one of the Lizardfolk on the ship instead of killing them all. I've been GMing for many years and doing it professionally for a year now. Members. I like that various significant failures are possible without automatically going to catastrophic failure. This is a DMs Guild Adepts product. upgrade now Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. Most of my players have been playing a long time - some of them started with me 5 years back, but I may have some newer players in the mix. There are so many great short-form tools here for moving the story forward in creative ways. For this session zero I wrote a Ghosts of Saltmarsh Player's Guide. Download the Ghosts of Saltmarsh Player's Guide. [...] While Ghosts of Saltmarsh contains plenty of nods to its Greyhawk roots, the book is still 'setting agnostic' as DMs and players don't need to know anything about Greyhawk before they sit down to play the adventure. Join the crew competition Treasure! 2. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign! you will have instant access to your previous versions. It's like having a rewind button for your campaign. [2], Christian Hoffer, for Comicbook, wrote that "the book contains a surprising amount of references and nods to its Greyhawk roots. Telling them the Lizardfolk weren't coming after Saltmarsh was a non-option of course but I … [13], "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=994905275, Creative Commons Attribution-ShareAlike License, This page was last edited on 18 December 2020, at 04:10. Wizard's of the Coast announced this past Monday that a new nautical-themed Dungeons & Dragons supplement is on the horizon. We think you'll have a much more enjoyable experience. Check ‘em out if you love boats". [...] On the downside, this is pages and pages of tables and text. The Sea Princes, another Greyhawk faction, also play a role in the book. Saltmarsh’s future rests in the hands of three factions that compete for supremacy. Ghosts of Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained within this book. Campaign Prep: Ghosts of Saltmarsh The following is a look into what it looks like behind the scenes as I prep for running a campaign. Player's Handbook Dungeon Master's Guide Monster Manual Basic Rules Sage Advice Acquisitions Incorporated Eberron: Rising from the Last War Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. Similar to Tales from the Yawning Portal, Saltmarsh brings another seven adventures out of D&D’s past editions and updates them for 5th Edition. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. I was a big fan of Yawning Portal as well, but this one feels like they took the lessons they learned from that book and refined them here. This is all player safe. [1][4][5] Ghosts of Saltmarsh was released on May 21, 2019. You have advantage any time you’re using your fishing tackle, and if you’re near a body of water with marine life in it, you can a) maintain a moderate lifestyle, and b) feed up to eleven people, including yourself, each day. An alternate art cover was available exclusively in local game stores. This example is taken from my notes on Ghosts of Saltmarsh, The notes are assembled as I read through the material and convert the … Players must be 18+. JavaScript is currently disabled. Entitled Ghosts of Saltmarsh, players and DM's can expect to receive the supplement in May of this year.Taking players on an adventure from levels 1-12, the port town of Saltmarsh will be the base location players find themselves in. The Ghosts of Saltmarsh Player's Guide. I have every book on DnD Beyond with content sharing turned on for my players to make character sheets a … Ghosts of Saltmarsh is the brand-new book for D&D. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… To be clear, it isn’t a bad book. This makes all Player’s Handbook Races suitable choices for players, with little or no modification: This is not a final list of races available to players, but covers races that might be more fitting to the campaign and setting. Ghosts of Saltmarsh is a few mapped and keyed underwater adventure areas: a shipwreck, a coral reef, and a sunken ruin. Firstly, it’s a supplement about the village of Saltmarsh. Even for the older players, I don't think they're super tactical - actually my best friend is someone who falls for every trap set for him, it's hilarious. About the DM: Hey all! Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. [10], Cameron Kunzelman, for Paste, wrote that the book is "geared at more veteran players" and that he "found it very cool to read through". As the Confederacy has taken more of an interest in the Siren Coast, more members of other races have become more common as well. This is easily the beating heart of an exploration game, and it doesn’t look like it would get repetitive in a hurry". And it would be easy enough to say that if you liked Yawning Portal you’ll like Saltmarsh and that would be true. Ghosts of Saltmarsh is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The system for officers and crew are likewise recognizable from the UA text. The new backgrounds include Fisher, Marine, Shipwright, and Smuggler. Ghosts of Saltmarsh. Ghosts of Saltmarsh is available everywhere today including game stores and digitally. Obsidian Portal has a lot of really cool features that use JavaScript. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. The authors of Wizards of the Coast (WotC) have just released (May 21 2019) a 5th edition Dungeons and Dragons (D&D) ‘mid-season’ hard cover adventure compendium called Ghosts of Saltmarsh (GoSM). Monsters gather beneath the … We've already been saving your edits, so if you Well this is the game for you as Ghosts of Saltmarsh is a collection of old 1st edition D&D modules all brought bang up to date to the 21st Century! Here is episode 1 from our live streamed game The RPG Academy Presents: Ghosts of Saltmarsh with GM Tom Cantwell ( @BeskarTom ). The factions provide connective tissue between the adventures in Ghosts of Saltmarsh, but players can easily approach the chapters of the books as standalone adventures or pull Saltmarsh out of Greyhawk entirely without any significant issue". Other common races – those found in the Player’s Handbook – are also present and established, but in smaller numbers. [...] It’s not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. It’s a follow up to the path breaking format of Tales of the Yawning Portal (YotYP) released 2 years ago … Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. These are adventures, and they’re good, but they’re good for very specific things. You should check them out. It takes a lot of work to mesh singular modules into a cohesive adventure, but [Mike] Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. [1], In February 2019, the adventure anthology was announced by Wizards of the Coast. Artwork by Wizards of the Coast. Ghosts of Saltmarsh is the brand new book from Wizards of the Coast, broken down into three parts. One group is loyal to the king of Keoland and uses imperial authority to exert its influence, while another is connected to the sinister Scarlet Brotherhood, a classic group of Greyhawk antagonists. The Final Enemy is the last adventure of the trilogy focused on the sahuagin threat which began in The Sinister Secret of Saltmarsh and continued on in Danger at Dunwater. On the upside, there’s a huge variety of stories available here, contained in various table and check results. A book that updates seven D&D adventures from yesteryear can’t be all bad. Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Avast, adventurers! Remember to join our ‘Below Decks’ after show, show… a 30 minute chat with the players and the DM where we talk candidly about the game, answer your questions and talk about what may happen next, on The Ghosts of Saltmarsh! Across the seven adventures, players will encounter pirates, smugglers, smuggler-pirates, haunted houses, lizardfolk, aquatic elves, aquatic hobgoblins, merfolk, skeletons, underwater zombies, giant underwater monsters, ships in various states of disrepair on the surface of the ocean, and ships in various states of disrepair on the ocean floor. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. Here's the blurb: Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of any who cross their path. Finding adventure is easy in Ghosts of Saltmarsh. Saltmarsh and the Siren Coast region are predominantly human. Ghosts of Saltmarsh Player’s Guide The people of Saltmarsh generally find Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. The new backgrounds in Ghosts of Saltmarsh are the Fisher, Marine, Shipwright, and Smuggler.The Fisher background gives players proficencies in both … [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. 4.2k. In The Final Enemythe characters travel to the former lizardfolk island, assess the threat of the sahuagin, and perhaps end the threat the sahuagin hold over Saltmarsh before their attack begins. I absolutely love the d20 tables of sample events broken down by Saltmarsh factions, a d10 table of Dock Rumors to drive player investigation, the d6 table of jobs at Hoolwatch Tower, and so on. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. It includes the Ghosts of Saltmarsh broken into individual booklets for each chapter, physical props (such as amulets and tea stained in-world letters), a custom Dungeon Master's screen for this book, thirty hanging encounter cards, laminated ship maps and other handouts (such as regional maps and setting art). As the Confederacy has taken more of an interest in the Siren Coast, more members of other races have become more common as well. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. And sure, there are people who will look at this and think 'I don’t feel like going out to sea' for their campaign, and that’s okay because some of these can be adapted easily to fit what you need if you feel like taking your DM’s tools to them". Plus, you get a 15-day free trial, so there's nothing to lose. Saltmarsh takes players on a ride through seven adventures, supposedly tuned to run up through level 12. [11], For Bleeding Cool, Gavin Sheehan wrote that "Ghosts of Saltmarsh is one of the best put-together books in the entire run of 5th Edition. These factions’ struggle play out in the day-to-day lives of the townsfolk and … In that way, Ghosts of Saltmarsh (GoS) is like Tales from the Yawning Portal, the other D&D 5e book that leans hard into nostalgia by updating seven old adventures, but GoS also includes 40+ pages of crunchy content like rules for ship building. 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